TrainWithMe

Train with a friend, motivating each other!

Year

2022

My role

UX/UI Designer

Main project goal

Enable users to participate in workout sessions together, encouraging and motivating each other.

Users can select a workout partner in two ways: randomly choosing from other unknown users within the platform or by inviting a friend. They can choose the type of workout to perform with someone else on the other side of the screen. The purpose of the application is to motivate and connect users; therefore, at the end of each workout, partners can rate each other’s motivational abilities, contributing to a personalized “Motivation Score” for each user.

Design Discovery

Benchmarking

Analysis of five different workout apps, varying in functionality and target audience, revealed interesting visual and functional insights.
Virtuagym
  • Community features

  • Neutral aesthetic

  • Internal chat and bulletin board

FitOn
  • Free workout

  • Live virtual classes

  • Invite friends, chat, video call workouts

  • Personal challenges and competitions among friends

Freeletics
  • Customizable workouts

  • Diverse goals

  • Multi-level accessibility

  • Personal Coach for training journey

Freeletics
  • Time/benefit efficiency

  • Challenges with friends and others

  • High degree of gamification

Fiit
  • Live virtual classes every 30 minutes

  • Top user rankings

  • Custom workout durations

  • Ability to connect with heart rate devices for monitoring

System Map

Identified various user types involved

Personas

Our assumption personas are young individuals aged between 20 and 35, who enjoy socializing and lead an active lifestyle focused on psychophysical well-being
Serena, 20 years old

University student living away from home, sharing an apartment with two roommates. She goes to the gym not only to stay fit but also to meet new people. She considers herself sporty but without professional ambitions.

Nicola, 22 years old

University student living with his parents. Basketball player who regularly attends gyms

Elena, 33 years old

 

Sedentary worker who commutes. She found balance in activities like yoga and running and works in a city different from her hometown; her social circle includes colleagues and her yoga group.

User Journey

Current experience analysis of the target users.

Wireframing

Development of an app that is friendly, spontaneous, engaging and approachable, guiding users smoothly and intuitively towards their workouts.

Style tile and UI Kit

Define colors, shapes, and styles to create a cohesive system, ensuring no detail is left to chance.