Emporium
Redesigning the UX of the accounting section

Anno
2024
My role
UX/UI Designer
Main project goal
Enable accounting operations on several current accounts in a usable, intuitive and fast way.
Emporium is a software as a service used to digitise and innovate the credit management of banks, financial intermediaries and companies.
It was born from the need to redesign in a modern way an obsolete software developed several years before 2024. It has been enriched with new features compared to its previous version, the main functionalities have been redesigned adapting to the new UX and UI.
Challenge
Accounting is still done on the old software, only one current account can be managed.
It will be crucial to integrate all the necessary functionalities in Emporium to allow accounting operations to be carried out, improving the user experience and usability. No less important will be the speed: the numerous daily operations will have to be carried out in just a few steps, minimising the possibility of making mistakes. Make all operations scalable to 15 different bank accounts.
Problem definition
Activity with users
After numerous interviews and shadowing sessions with users, we traced all the operations they perform to complete an accounting task. Several pain points and insights emerged to improve the UX and the new section efficiency.
Points of attention
- Software is slow, completing an accounting entry takes a long time
- Difficulty in tracing an accounting entry to its movement
- It is not possible to carry out more than one operation at a time
- Automatic control level on some operations to minimise human error





